The words casinos use
Every term explained without spin — so nothing on a betting screen can quietly mislead you.
Odds & maths
Expected value (EV)
The average result of a bet if it were repeated forever. In commercial gambling EV is negative for the player by design — you expect to lose the house edge over time.
See also: house-edgertp
House edge
The built-in mathematical advantage the operator keeps: 100% minus the RTP. A 4% house edge means the game is designed for the house to keep 4% of turnover over time.
See also: rtpexpected-value
Reality of odds
Every commercial game is priced so the operator profits over time. There is no long-term winning "strategy" for pure chance games; the edge is fixed.
See also: house-edgeexpected-value
RTP (Return to Player)
The long-run percentage of total stakes a game pays back to players — e.g. 96% RTP returns £96 per £100 wagered on average across millions of spins. It never predicts a single session.
See also: house-edgevolatility
Psychology
Gambler's fallacy
The false belief that past random results change future odds ("red is due after five blacks"). Independent games have no memory; each spin is fresh.
See also: illusion-of-controlnear-miss
Illusion of control
Feeling that skill, rituals or "systems" influence a game of chance. It makes losses feel recoverable and encourages continued play.
See also: gamblers-fallacy
Near miss
An outcome that looks close to a win (two jackpot symbols and a blank). The brain reacts almost like a win, which fuels continued play even though it is just a loss.
See also: psychology
Reinforcement schedule
The pattern of rewards. Slots use "variable-ratio" reinforcement — unpredictable wins — which is the most habit-forming schedule known in psychology.
See also: near-miss
Harm & health
Chasing losses
Betting more to win back money you have already lost. It is one of the strongest warning signs of gambling harm and usually deepens losses rather than recovering them.
See also: problem-gamblingtilt
Gambling disorder
The clinical diagnosis (DSM-5) for persistent, harmful gambling that a person cannot control. It is a recognised behavioural addiction and is treatable.
See also: problem-gambling
Problem gambling
Gambling that disrupts or damages personal, family, financial or work life. It exists on a spectrum and can improve with limits, breaks and support.
See also: gambling-disorderchasing-losses
Tilt
An emotional state — frustration, anger, desperation — that pushes you into bigger or faster bets and poor decisions. Walking away is the only reliable fix.
See also: chasing-losses
Money
Affordability
Whether the money and time you gamble fit your real income and life. Gambling should only ever use disposable funds, never rent, bills, or borrowed money.
See also: bankrollloss-limit
Bankroll
The fixed, pre-decided amount of money set aside for gambling as entertainment — money you can afford to lose entirely without affecting essentials.
See also: affordabilityloss-limit
Stake
The amount of money placed on a single bet. Lowering stake size is a direct way to make a bankroll and a session last, and to cut potential losses.
See also: bankroll
Safer-gambling tools
Blocking software
Apps such as BetBlocker or Gamban that block gambling sites and apps across your devices. Free options exist and add useful friction.
See also: self-exclusion
Cooling-off period
A deliberate pause before a bet or deposit — even a few minutes — that interrupts impulsive decisions and lets the urge pass.
See also: time-out
Deposit limit
A cap you set on how much you can pay in over a day, week or month. One of the most effective safer-gambling tools — set it low and in advance.
See also: loss-limittools
Loss limit
A cap on how much you can lose in a period. When reached, play stops. Decide it while calm, not mid-session.
See also: deposit-limitbankroll
Reality check
An on-screen reminder of how long you have been playing and your net result, shown at intervals you choose. Turn it on and set it short.
See also: tools
Reinstatement / re-opening
The process (often with a cooling-off delay) to lift a self-exclusion. Deliberate friction here is a safety feature, not a bug.
See also: self-exclusion
Self-exclusion
A formal request to be blocked from gambling for a set time — with one operator, a national register (e.g. GAMSTOP, BetStop), or blocking software.
See also: time-outblocking-software
Time-out
A short cooling-off break (e.g. 24 hours to 6 weeks) offered by most operators, during which you cannot log in or bet.
See also: self-exclusioncooling-off
Bonuses
Bonus
Promotional credit or free spins offered by operators. Almost always carries wagering requirements, caps and time limits that make it worth far less than the headline figure.
See also: wagering-requirement
Wagering requirement
How many times a bonus (and sometimes deposit) must be bet before winnings can be withdrawn. A "£20 bonus, 40× wagering" needs £800 of bets first.
See also: bonus
Screening
PGSI
The Problem Gambling Severity Index — a nine-item questionnaire scored 0–27 that classifies gambling risk from non-problem to problem gambling. Used in our free self-check.
See also: problem-gamblingscreening
General
Session
A single continuous period of gambling. Setting a time and money limit per session — and a hard stop — is a core safer-gambling habit.
See also: reality-checktime-out
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